2008-09-07 12:25:34
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World of WarCraft:Priest Shadow
[ 2008-11-12 15:42:26 | Author: Admin ]
Priest Shadow
Fade;330mana,30sec cooldown
Fade out, discouraging enemies from attacking you for 10 seconds.
Mind Blast;450mana,30yd range,8sec cooldown
Blast the target for 708 to 748 Shadow damage.
Mind Control;750mana,20yd range,Channeled
Controls a humanoid mind up to level 62, but increases the time between attacks by 25%. Last up to 1 min.
Mind Soothe;120mana,40yd range
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 85 or lower. Last 15 seconds.
Mind Vision;150mana,50000yd range,Channeled
Allows the caster to see through the ...
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Fade;330mana,30sec cooldown
Fade out, discouraging enemies from attacking you for 10 seconds.
Mind Blast;450mana,30yd range,8sec cooldown
Blast the target for 708 to 748 Shadow damage.
Mind Control;750mana,20yd range,Channeled
Controls a humanoid mind up to level 62, but increases the time between attacks by 25%. Last up to 1 min.
Mind Soothe;120mana,40yd range
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 85 or lower. Last 15 seconds.
Mind Vision;150mana,50000yd range,Channeled
Allows the caster to see through the ...
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Priest Holy Talent Builds
[ 2008-11-12 15:42:07 | Author: Admin ]
Priest Holy Talent Builds
Healing Focus;2points
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew;3points
Increased the amount healed by your renew spell by 15%
Holy Specialization;5points
Increase the critical effect chance of your Holy spells by 5%
Spell Warding;5points
Reduce all spell damage taken by 10%
Divine Fury;5points
Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0..5 seconds.
Holy Nova;1point,185mana
Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy ...
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Healing Focus;2points
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Improved Renew;3points
Increased the amount healed by your renew spell by 15%
Holy Specialization;5points
Increase the critical effect chance of your Holy spells by 5%
Spell Warding;5points
Reduce all spell damage taken by 10%
Divine Fury;5points
Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0..5 seconds.
Holy Nova;1point,185mana
Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy ...
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Priest Discipline Talent Builds
[ 2008-11-12 15:41:10 | Author: Admin ]
Priest Discipline Talent Builds
Unbreakable Will;5points
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Wand Specialization;5points
Increase your damage with wands by 25%
Silent Resolve;5points
Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%
Improved Power Word:Fortitude;2points
Increase the effect of your Power Word:Fortitude and Prayer of Fortitude spells by 30%.
Improved Power Word:Shield;3points
Increases the damage absorbed by your Power Word:Shield by 15%.
Martyrdom;2points
...
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Unbreakable Will;5points
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Wand Specialization;5points
Increase your damage with wands by 25%
Silent Resolve;5points
Reduces the threat generated by your Holy and Discipline spells by 20% and reduces the chance your spells will be dispelled by 20%
Improved Power Word:Fortitude;2points
Increase the effect of your Power Word:Fortitude and Prayer of Fortitude spells by 30%.
Improved Power Word:Shield;3points
Increases the damage absorbed by your Power Word:Shield by 15%.
Martyrdom;2points
...
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Priest Shadow Talent Builds
[ 2008-11-12 15:40:47 | Author: Admin ]
Priest Shadow Talent Builds
Spirit Tap;5points
Gives you a 100% chance to gain 100% bonus of your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Last 15 seconds.
Blackout;5points
Gives your shadow spells a 10% chance to stun the target for 3 seconds.
Shadow Affinity;3ponts
Reduces the threat generated by your Shadow spells by 25%
Improved Shadow Word:Pain;2points
Increases the duration of your Shadow Word:Pain spell by 6 seconds.
Shadow Focus;5points
Reduces your targets chance to resist your shadow spells by 10%.
...
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Spirit Tap;5points
Gives you a 100% chance to gain 100% bonus of your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Last 15 seconds.
Blackout;5points
Gives your shadow spells a 10% chance to stun the target for 3 seconds.
Shadow Affinity;3ponts
Reduces the threat generated by your Shadow spells by 25%
Improved Shadow Word:Pain;2points
Increases the duration of your Shadow Word:Pain spell by 6 seconds.
Shadow Focus;5points
Reduces your targets chance to resist your shadow spells by 10%.
...
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Paladin Retribution Important Stats
[ 2008-11-12 15:40:20 | Author: Admin ]
Paladin Retribution Important Stats
As you level your Ret, you’ll see different people recommending different stats for you. Some would say that you should maximize strength, some say spell damage, and some a combination of both.
As you look at your abilities and how AP, Crit rate and Spell Damage affect them all, you’ll see that Crit affects the 4 primary sources of damage (white damage, Seal of Command [or Seal of Blood for Horde Ret pallies], Crusader Strike, and Judgment of Command [Judgment of Blood]). AP affects three of them (all but JoC). Spell Damage affects only 2 (SoC and JoC), and only one ...
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As you level your Ret, you’ll see different people recommending different stats for you. Some would say that you should maximize strength, some say spell damage, and some a combination of both.
As you look at your abilities and how AP, Crit rate and Spell Damage affect them all, you’ll see that Crit affects the 4 primary sources of damage (white damage, Seal of Command [or Seal of Blood for Horde Ret pallies], Crusader Strike, and Judgment of Command [Judgment of Blood]). AP affects three of them (all but JoC). Spell Damage affects only 2 (SoC and JoC), and only one ...
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What does a Ret Pally bring to a group?
[ 2008-11-12 15:39:54 | Author: Admin ]
What does a Ret Pally bring to a group?
The Retribution tree was originally designed to be the leveling spec for the Paladin class. Because of this Rets were able to do damage comparable to any other DPS class up untill end game, where Ret DPS started to fall behind other classes due to lack of good Gear itemization and no natural threat reduction.
Many determined Ret’s did their best to make Ret work as an end game spec, and recently, in response to this, Blizzard has finally made steps to allow Ret Pallies to be viable for end game content. Patch 2.3 gave us talented threat reduction, Patch 2.3.2 gave ...
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The Retribution tree was originally designed to be the leveling spec for the Paladin class. Because of this Rets were able to do damage comparable to any other DPS class up untill end game, where Ret DPS started to fall behind other classes due to lack of good Gear itemization and no natural threat reduction.
Many determined Ret’s did their best to make Ret work as an end game spec, and recently, in response to this, Blizzard has finally made steps to allow Ret Pallies to be viable for end game content. Patch 2.3 gave us talented threat reduction, Patch 2.3.2 gave ...
Read More...
Paladin Spells and Abilities
[ 2008-11-12 15:39:21 | Author: Admin ]
Paladin Spells and Abilities
There are 4 main sources of damage, and a few other spells and abilities. This isn’t intended as a play by play of how to play Ret, but I’ll go through each one briefly and describe its usefulness to a Ret.
2.1 White Damage:
White damage, or auto-attack, is typically your largest source of DPS. This ability is based on your weapon and scales with your AP and crits based on your melee Crit chance. This is the base of your attack. It takes 14 AP (7 strength) to get one dps from white damage.
2.2 Seal of Command:
For Alliance Ret pallies this is your primary Seal for DPS. ...
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There are 4 main sources of damage, and a few other spells and abilities. This isn’t intended as a play by play of how to play Ret, but I’ll go through each one briefly and describe its usefulness to a Ret.
2.1 White Damage:
White damage, or auto-attack, is typically your largest source of DPS. This ability is based on your weapon and scales with your AP and crits based on your melee Crit chance. This is the base of your attack. It takes 14 AP (7 strength) to get one dps from white damage.
2.2 Seal of Command:
For Alliance Ret pallies this is your primary Seal for DPS. ...
Read More...
Paladin Holy Talents Build
[ 2008-11-12 15:38:42 | Author: Admin ]
Paladin Holy Talents Build
4.1.1 Divine Strength:
Since a Ret pally gets most benefit from abilities that increase weapon damage, this ability will make every point of strength you get worth more. With the right gear (i.e. strength rather than AP gear) this ability will boost your DPS quite a bit.
4.1.2 Divine Intellect:
While it’s true that most of our DPS comes from abilities that use mana, this is usually a waste of talent points. Our Int is typically too low for 10% to make much difference. These are 5 points better used elsewhere.
4.1.3 Other:
Anything else in Holy is a waste of talent points for ...
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4.1.1 Divine Strength:
Since a Ret pally gets most benefit from abilities that increase weapon damage, this ability will make every point of strength you get worth more. With the right gear (i.e. strength rather than AP gear) this ability will boost your DPS quite a bit.
4.1.2 Divine Intellect:
While it’s true that most of our DPS comes from abilities that use mana, this is usually a waste of talent points. Our Int is typically too low for 10% to make much difference. These are 5 points better used elsewhere.
4.1.3 Other:
Anything else in Holy is a waste of talent points for ...
Read More...







